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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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pd
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programmierung
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mesa-1.2.8
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src
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span.h
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1996-05-27
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/* span.h */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Id: span.h,v 1.8 1995/12/30 01:01:05 brianp Exp $
$Log: span.h,v $
* Revision 1.8 1995/12/30 01:01:05 brianp
* gl_write_monocolor_span now takes integer color, not floating point
*
* Revision 1.7 1995/12/18 17:27:22 brianp
* use new GLdepth datatype
*
* Revision 1.6 1995/06/12 15:42:53 brianp
* changed color arrays to GLubyte
*
* Revision 1.5 1995/05/31 14:57:36 brianp
* added gl_read_index_span() and gl_read_color_span()
*
* Revision 1.4 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.3 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.2 1995/02/27 22:49:11 brianp
* modified for PB
*
* Revision 1.1 1995/02/24 14:28:31 brianp
* Initial revision
*
*/
#ifndef SPAN_H
#define SPAN_H
#include "GL/gl.h"
extern void gl_write_index_span( GLuint n, GLint x, GLint y, GLdepth z[],
GLuint index[], GLenum primitive );
extern void gl_write_monoindex_span( GLuint n, GLint x, GLint y, GLdepth z[],
GLuint index, GLenum primitive );
extern void gl_write_color_span( GLuint n, GLint x, GLint y, GLdepth z[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[],
GLenum primitive );
extern void gl_write_monocolor_span( GLuint n, GLint x, GLint y, GLdepth z[],
GLint r, GLint g, GLint b, GLint a,
GLenum primitive );
extern void gl_write_texture_span( GLuint n, GLint x, GLint y, GLdepth z[],
GLfloat s[], GLfloat t[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[],
GLenum primitive );
extern void gl_read_color_span( GLuint n, GLint x, GLint y,
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] );
extern void gl_read_index_span( GLuint n, GLint x, GLint y, GLuint indx[] );
#endif